You’re covered regardless of how you like to achieve victory. Banks’ Finisher is a submission (Bank Statement) while Bayley’s is grapple move (Rose Plant). Both, like the previous four women, are also former Women’s Champions.īanks can function as your technical high flyer while Bayley can come in with the power moves. ![]() Both Bayley and Sasha Banks had stated one of their goals was not only to resurrect the titles, but to reign as title holders. The real-life friends were also the inaugural winners of the current iteration of the Women’s Tag Team Championship. Phoenix’s Finisher, the Glam Slam, is also used by Belair, thought not as a Finisher, so there’s also some symmetry there. They both carry a muscular body that helps to further relay their strength to viewers. However, why they make a great hypothetical team is that they are the two legitimate powerhouses of their generation. ![]() It was during the 2020 Royal Rumble match that saw Belair forearm Phoenix on the top rope and Phoenix taking the bump so hard that she flung her head back, hitting the ring post and busting open the back of her head. Beth & Bianca (87 OVR)īeth Phoenix and Bianca Belair have actually tangled in the ring. With these two, you have your submission-based tag team. Flair is also a submission specialist with her Figure 8 Leglock, her upgrade to her father’s famous Figure 4. While Asuka is known for her stiff kicks, her Asuka Lock submission is a wrenching chicken wing that looks brutal. They make a formidable duo where Asuka’s ferocity and technical ability is matched by Flair’s athleticism. Even if they weren’t, they are two of the highest-rated women’s wrestlers in the game (behind Becky Lynch). Longtime rivals Asuka and Charlotte Flair are actually former Women’s Tag Team Champion together. Lastly, teams will be listed in alphabetical order by team name. Third, most of the teams listed have teamed in real life, though only one of the teams is actually a current team on WWE programming. This was mainly due to the many pairings in both the men’s and women’s tag team divisions that were considered. Second, there are no mixed gender tag teams. There are a few important notes before proceeding.įirst, these teams were registered to the game, but you can still create your own teams in Play Now. As such, below you will find Outsider Gaming’s ranking of best tag team ideas in WWE 2K22. In WWE 2K22, there are many registered tag teams, but that doesn’t limit you in potential pairings. At other times, World Champions have teamed up to form Tag Team Championship duos, such as Michaels and John Cena or Jeri-Show (Chris Jericho and The Big Show). Many future World Champions found their starts in tag teams from the likes of Shawn Michaels, Bret Hart, “Stone Cold” Steve Austin, and Edge. The previous years’ version of a game shouldn’t play significantly better than the new title, but that’s the case with WWE 2K20.Tag team wrestling has always played a major role in the business. While a few of the legacy strengths such as the creation suite are still strong, the most important part, the gameplay is in a bad place. It feels as if this was a rebuilding year for the WWE 2K franchise. I’d hoped for more in the way of options and new ideas, but that isn’t in this year’s game. ![]() Unfortunately, even that core foundation isn’t as stable as it has been in the past. The Originals, while nice, is simply a skin placed over the same combat concepts that have been present in the series for years. The Ambulance Match, Beat the Clock, and a few more would have been nice additions to the game.Īside from WWE 2K Originals, there is nothing presented in WWE 2K20 that feels fresh. Also, there are a few missing match types. ![]() I love the creation suite on a whole, but we’re still missing Create-A-Finisher, and at launch, Create-A-Championship isn’t in the game. In any case, this is still a major weak point for the series. The remedy is a generic announce team that can be brought in for additional recordings, or perhaps someone in development with WWE who doesn’t have as rigorous of a schedule. I think it’s a matter of access to the WWE’s voice talent. I don’t fault the developers for this issue. Every year you can expect to hear the same misplaced, oddly emoted lines from a commentary team that sounds as if they are recording their lines on a 7-second delay. The commentary in WWE games is as consistently bad as the creation suite is good. This is the case with many games, but I cannot remember noticing it so vividly from one area of a title to the next. However, during matches in an actual arena, there is a noticeable downgrade in visual fidelity. The character models look strong during entrances, victory celebrations and in the backstage brawls.
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